Tampilkan postingan dengan label Games. Tampilkan semua postingan
Tampilkan postingan dengan label Games. Tampilkan semua postingan

Rabu, 13 April 2011

Mission In Asia (2011) PC Game [Mediafire]

Mission In Asia (2011)
PC Game [Mediafire]


Info-
Publisher: Lace Mamba Global | Developer: DTP Entertainment | Genre: Adventure | Platform: PC | Size:1.88 GB | Release Date: 12-04-2011

Description:
The story centers on the Black Mirror castle in Willow Creek, and surrounding areas, thus tracing its roots to the original Black Mirror. Players can explore a total of 62 different locations, some of which may be familiar to players of the original game, and all locations have a completely new graphical look. The story connects with the end of Black Mirror 2, and promises a deep, mysterious story, including two playable characters. Driven by nightmares, plagued by the specter of murder After his flight into the woods, Darren stands with a burning torch in his hand, and turns to look back at the blaze engulfing Black Mirror Castle. Confusion reigns… A short time later, he barely reacts as the handcuffs are closed on his wrists. The police have arrested Darren as their main suspect, and subject him to extensive questioning. But Darren is numb to the events occurring around him, and he withdraws into a deep emptiness.

Key Features:
Atmospheric Point´n´Click adventure inspired by classic horror movies
Final chapter of one of the most popular and most successful adventure games
Over 150 highly detailed locations
More than 50 individually designed characters, mostly with different outfits (fitting the weather and situation of the scenery)
Unique achievement system for an adventure game
Live recorded soundtrack
Innovative comfort functions for the most individual level of difficulty in the genre
State-of-the-art graphics with reflections and spectacular weather effects

Black Mirror III (2011)Black Mirror III (2011)
Black Mirror III (2011)
Black Mirror III (2011)

Mediafire Download Link-

Download Now
size: 1.8 gb

Password-
world4free.in

Selasa, 01 Februari 2011

Game Introduction/Boss Manasyin Warmech

air jordan XXII, air jordan XXII
mbt fanaka chocolate, mbt fanaka chocolate
radii 420, radii 420
france world cup jersey, france world cup jersey
italy del piero soccer jersey, italy del piero soccer jersey
ugg lo pro button wholesale, ugg lo pro button wholesale


Sabtu, 25 Desember 2010

Daily Game Dec 28 - Scrap Metal Heroes

Daily Game Dec 23 - Scrap Metal Heroes

Build and customize your own robot army and become the champion of the robot fighting league!

Sabtu, 11 Desember 2010

iPhone Games Projects

iPhone Games Projects




iPhone Games Projects

One look at the App Store will show you just how hot iPhone games have become. Games make up over 25 percent of all apps, and over 70 percent of the apps in the App Store's Most Popular category. Surprised? Of course not! We've all filled our iPhones with games, and many of us hope to develop the next best seller.

This book is a collection of must-know information from master independent iPhone game developers. In it, you'll discover how some of the most innovative and creative game developers have made it to the pinnacle of game design and profitability. This book is loaded with practical tips for efficient development, and for creating compelling, addictive gaming experiences. And it's not all talk! It's supported with code examples that you can download and use to realize your own great ideas.
What you'll learn

* How to optimize games using iPhone SDK tools such as Instruments and Shark, and how to optimize your graphics and sound files for the best performance
* Insight into the art and craft of game design
* How to implement social networking in your game with RESTful web services
* Tips on rapid game development with C on iPhone
* How to increase your market by developing games that run on iPhone, Mac OS X, Linux, and Windows
* How to create multiplayer iPhone games

Who is this book for?

All iPhone game developers, and anyone with an iPhone who wants to learn how games are made

size 5 mb

3D Game Engine Design

3D Game Engine Design




Aimed at the working Visual C++ game developer, 3D Game Engine Design provides a tour of mathematical techniques for 3-D graphics, and the source code that's used to implement them in state-of-the-art video game engines. If you work in the game industry (or would like to), this book will serve you well, because it delivers excellent best practices for algorithms and programming techniques that'll help your software keep up with the competition.

This text is a virtual encyclopedia of expertise that's based on the author's own work and research in the gaming industry. It provides the mathematical notation, algorithms, and C++ code (on the accompanying CD-ROM) that are needed to build fast and maintainable game engines. Early sections start with the basics, with the math that's used to work with common 3-D objects (like spheres and boxes). Highlights include a high-powered review of quaternion algebra--in many cases, the preferred way to transform 3-D data.

The chapters on graphics pipelines explain the math that's behind representing and rendering a 3-D world in 2-D with intervening effects like lighting and texture mapping. A variety of current algorithms are provided for representing 3-D scenes, efficient picking (which allows a programmer to determine the object in a 3-D world that has been selected), and collision detection (in which objects collide virtually). In the game software of today, curves--and not individual triangles or polygons--often are used to represent 3-D objects. Algorithms that are used to turn curves into rendered surfaces are provided, too.

Later sections look at the current thinking about animation techniques for characters (including key frames, inverse kinematics, and skinning (in which digital skin is fitted over digital bone to create more realistic-looking movement)). How to represent terrain inside virtual worlds also is explained. The book closes with excellent material on such cutting-edge special effects as lens flare and projected shadows, which can add an extra level of realism to a video game. An appendix examines guidelines for designing object-oriented game software in C++.


size 75 MB

Selasa, 09 November 2010

Sports Games online

:: Sports ::
Air Hockey
Air Hockey
59760 times played.
Fours and Sixes
Fours and Sixes
151187 times played.
Wanna be Jonty !
Wanna be Jonty !
80406 times played.
:: Action ::
Galaxy Defender
Galaxy Defender
112290 times played.
Road Fighter
Road Fighter
294795 times played.
The Warrior
The Warrior
238129 times played.